useful particle system

Another fascinating Skype session with Ollie on Monday evening when we set up a basic particle system. I’ve explored these before, but what was different was the creation of a Force class as well as the particle class. Instances of the class can be created as many times as you like within each particle. By passing different parameters during the creation of each force, you can specify how they act. It’s so simple, but very useful.

I’ve since created lots of different types of particles just by changing a few parameters: fireworks, fountains, sparks, and balls, with forces of momentum, gravity, wind and air resistance.

I’ve still to get the rebound right when particles bounce off the floor, but after that, my goals are to explore mass and smoke.

Tags:

Wednesday, October 6th, 2010 coding

Leave a Reply